a1enzo: (sneaky)
[personal profile] a1enzo
"Okay, I'm gonna use CORO to attack FTRIC," says Enzo, pushing two units along a line on the map. The random number generators click out the attack values.

The visit is now well into its second... second, and there's only so much you can do to keep yourself occupied around the house. Enzo has dug out some old circuit board games; they've already played Pixelnary, and now they're on RISC.

Date: 2008-01-24 04:36 am (UTC)
From: [identity profile] goinghost.livejournal.com
"Yeah, when the game was first released, the first version had tons of exploitable glitches, so players figured them out and posted them on message boards and Usenet and stuff--"

Danny froze.

"This is bad. This is very bad. Players went NUTS going for extra lives and to skip levels and get special items and abilities, and you don't even need the codes, there's a lot a five-year-old could figure out, easy, like the glitch on level four where if you jump over the top of the silver platform, in the middle, it transports you to the end of the level--and we have to go start killing the User. Now."

Running.

Date: 2008-01-24 09:58 pm (UTC)
From: [identity profile] goinghost.livejournal.com
"The Cafeteria of Dread. You can score ten extra lives if you put the Dreadwhisk of Eternity into the toaster there instead of just bringing it with you. Random glitch. Everybody does it when they first start playing the game."

Date: 2008-01-24 11:47 pm (UTC)
ami_imperfect: (ghost sprite)
From: [personal profile] ami_imperfect
"The what now?" Dani gives Danny a Look. Well, the best Look she can, anyway, while running after him and Enzo.

Just what the hell kind of game have they entered?
Edited Date: 2008-01-24 11:47 pm (UTC)

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Enzo Fenton-Matrix

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